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<title>FMI/uni-projects/Year 2/Computer Graphics with WebGL/Project/shaders.js, branch main</title>
<subtitle>My work during university studies</subtitle>
<id>https://git.syndamia.com/edu/FMI/uni-projects/atom/Year 2/Computer Graphics with WebGL/Project/shaders.js?h=main</id>
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<updated>2023-08-28T12:12:42Z</updated>
<entry>
<title>[WGL/P/level] Added three more levels</title>
<updated>2023-08-28T12:12:42Z</updated>
<author>
<name>Syndamia</name>
<email>kamen@syndamia.com</email>
</author>
<published>2023-08-28T12:12:42Z</published>
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<entry>
<title>[WGL/P/shaders] Moved ray hit detection to it's own function and added support for stars that are in front of a black hole</title>
<updated>2023-08-28T12:12:22Z</updated>
<author>
<name>Syndamia</name>
<email>kamen@syndamia.com</email>
</author>
<published>2023-08-28T12:12:22Z</published>
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</entry>
<entry>
<title>[WGL/P] Improved wording</title>
<updated>2023-08-28T10:09:29Z</updated>
<author>
<name>Syndamia</name>
<email>kamen@syndamia.com</email>
</author>
<published>2023-08-28T10:09:29Z</published>
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<id>urn:sha1:8522d61351796b1c88c41bfc2b8b4fa130c73371</id>
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</entry>
<entry>
<title>[WGL/P] Added a lot of comments and reworked formatting of certain code</title>
<updated>2023-08-28T10:01:49Z</updated>
<author>
<name>Syndamia</name>
<email>kamen@syndamia.com</email>
</author>
<published>2023-08-28T10:01:49Z</published>
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<id>urn:sha1:53c352887fdb3e0345e97c2760d8f7985a1bfc48</id>
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<entry>
<title>[WGL/P] Added a setting for disabling ray marching</title>
<updated>2023-08-28T09:09:33Z</updated>
<author>
<name>Syndamia</name>
<email>kamen@syndamia.com</email>
</author>
<published>2023-08-28T09:09:33Z</published>
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<id>urn:sha1:ce3ddd0ac87e9642851759a92fc99b24339533f6</id>
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<entry>
<title>[WGL/P] Added a proper level management system, added more options to the menu</title>
<updated>2023-08-27T11:58:32Z</updated>
<author>
<name>Syndamia</name>
<email>kamen@syndamia.com</email>
</author>
<published>2023-08-27T11:58:32Z</published>
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<id>urn:sha1:8608f2c0e0d02e58df9280eab03a6b7a96acd5f1</id>
<content type='text'>
</content>
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<entry>
<title>[WGL/P] Fixed linePointDistance so we can account for points behind the objects</title>
<updated>2023-08-27T10:51:02Z</updated>
<author>
<name>Syndamia</name>
<email>kamen@syndamia.com</email>
</author>
<published>2023-08-27T10:51:02Z</published>
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<id>urn:sha1:2ca6d751de5c6933e6d75289d184a980131036a2</id>
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<entry>
<title>[WGL/P] Minor formatting and naming changes</title>
<updated>2023-08-27T09:01:37Z</updated>
<author>
<name>Syndamia</name>
<email>kamen@syndamia.com</email>
</author>
<published>2023-08-27T09:01:37Z</published>
<link rel='alternate' type='text/html' href='https://git.syndamia.com/edu/FMI/uni-projects/commit/?id=46ee648fff31004221d307d0af9cabc0c4250a4c'/>
<id>urn:sha1:46ee648fff31004221d307d0af9cabc0c4250a4c</id>
<content type='text'>
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<entry>
<title>[WGL/P] Slight code reorganisation, moved buffer logic for black holes in BlackHole and exported count limits as global variables</title>
<updated>2023-08-27T08:44:43Z</updated>
<author>
<name>Syndamia</name>
<email>kamen@syndamia.com</email>
</author>
<published>2023-08-27T08:44:43Z</published>
<link rel='alternate' type='text/html' href='https://git.syndamia.com/edu/FMI/uni-projects/commit/?id=87e9c9fa25b21bec3a658dcebc6c765a511d838e'/>
<id>urn:sha1:87e9c9fa25b21bec3a658dcebc6c765a511d838e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[WGL/P] Implemented correct ray rotation, following Riccardo Antonelli's formula</title>
<updated>2023-08-27T08:13:08Z</updated>
<author>
<name>Syndamia</name>
<email>kamen@syndamia.com</email>
</author>
<published>2023-08-27T08:13:08Z</published>
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